Design systems
One set of components, used everywhere — so the twelfth screen costs less than the second and looks like it belongs.
UI architecture
Chosen per project
Maintainable handover
Products drift. Two years in, there are four button styles, three ways of showing an error and a date format that changes by screen. Each was reasonable in isolation; together they make the product feel unfinished and make every new screen a set of small decisions.
A design system settles those decisions once. Colour, spacing and type become tokens; buttons, inputs and tables become components with defined states; and building a screen becomes assembly rather than invention.
What we build with Design systems
Products that have grown inconsistent over time
Applications with many screens built by different people
Organisations running several products that should look related
Preparing for a rebuild without repeating the same drift
Where it fits — and where it does not
Good fit when
Applications past their first few screens
Teams where more than one person writes interface code
Products with a long expected life
Consider something else when
A first version still finding its shape — patterns are premature
Building a system nobody has committed to using
What sits on what
Each layer is defined once and reused by everything above it.
Tokens
Colour, spacing, type, radius, shadow.
Elements
Button, input, badge, icon.
Patterns
Forms, tables, cards, dialogs.
Screens
Assembled, not invented each time.
How we work with Design systems
Audit what exists
Every current button, input and card catalogued first, which usually makes the case on its own.
Tokens before components
Colour, spacing, type and radius defined as tokens so components inherit rather than repeat.
States included
Every component specified with hover, focus, disabled, loading and error, since those are where inconsistency hides.
Documented in use
A living page showing each component and when to use it, kept with the code so it cannot go stale.
Our typical Design systems setup
| Concern | What we use |
|---|---|
| Tokens | CSS custom properties, shared with the design tool |
| Components | Framework components, or plain CSS classes for static sites |
| States | Hover, focus, active, disabled, loading and error for each |
| Documentation | A living component page maintained alongside the code |
| Accessibility | Contrast and focus behaviour built into the components |
Frequently asked questions
Past a couple of dozen screens, usually yes — the return comes from consistency and build speed, not from reuse across products.
That is the normal route. New screens use the system, and existing ones move when they are next touched. A big-bang conversion rarely justifies itself.
Not necessarily. What it needs is somebody empowered to say no to one-off variations — that role matters more than the tooling.
Topics people search for
Services built with Design systems
UI/UX Design
Interfaces designed around what people are trying to accomplish, then tested with them before development starts.
Web Application Development
Applications that run in the browser, handle real workloads and hold up when several departments depend on them at once.
SaaS Development
Building a software product means building a business system around it too — tenancy, billing, onboarding and support tooling.
Enterprise Software Development
Systems for organisations where several departments, sites and approval chains all have to work from the same data.
Tell us what you are trying to build
Describe the problem in plain language and we will tell you what it would take to solve it — the approach, the moving parts and the sensible order to build them in. No obligation either way.