Design systems in Kolkata

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Design systems

One set of components, used everywhere — so the twelfth screen costs less than the second and looks like it belongs.

UI architecture

Chosen per project

Maintainable handover

Products drift. Two years in, there are four button styles, three ways of showing an error and a date format that changes by screen. Each was reasonable in isolation; together they make the product feel unfinished and make every new screen a set of small decisions.

A design system settles those decisions once. Colour, spacing and type become tokens; buttons, inputs and tables become components with defined states; and building a screen becomes assembly rather than invention.

What we build with Design systems

Products that have grown inconsistent over time

Applications with many screens built by different people

Organisations running several products that should look related

Preparing for a rebuild without repeating the same drift

Where it fits — and where it does not

Good fit when

Applications past their first few screens

Teams where more than one person writes interface code

Products with a long expected life

Consider something else when

A first version still finding its shape — patterns are premature

Building a system nobody has committed to using

System layers

What sits on what

Each layer is defined once and reused by everything above it.

Tokens

Colour, spacing, type, radius, shadow.

Elements

Button, input, badge, icon.

Patterns

Forms, tables, cards, dialogs.

Screens

Assembled, not invented each time.

How we work with Design systems

Audit what exists

Every current button, input and card catalogued first, which usually makes the case on its own.

Tokens before components

Colour, spacing, type and radius defined as tokens so components inherit rather than repeat.

States included

Every component specified with hover, focus, disabled, loading and error, since those are where inconsistency hides.

Documented in use

A living page showing each component and when to use it, kept with the code so it cannot go stale.

Our typical Design systems setup

Typical Design systems stack choices and what we use for each
ConcernWhat we use
TokensCSS custom properties, shared with the design tool
ComponentsFramework components, or plain CSS classes for static sites
StatesHover, focus, active, disabled, loading and error for each
DocumentationA living component page maintained alongside the code
AccessibilityContrast and focus behaviour built into the components

Frequently asked questions

Past a couple of dozen screens, usually yes — the return comes from consistency and build speed, not from reuse across products.

That is the normal route. New screens use the system, and existing ones move when they are next touched. A big-bang conversion rarely justifies itself.

Not necessarily. What it needs is somebody empowered to say no to one-off variations — that role matters more than the tooling.

Topics people search for

Services built with Design systems

Tell us what you are trying to build

Describe the problem in plain language and we will tell you what it would take to solve it — the approach, the moving parts and the sensible order to build them in. No obligation either way.

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