Figma design and prototyping in Kolkata

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Figma design and prototyping

Agreeing what will be built while changing it still costs an afternoon rather than a fortnight.

Design tool

Chosen per project

Maintainable handover

The most expensive misunderstandings in software happen when a client and a developer picture different things from the same sentence. A clickable prototype removes that: you use the thing before it exists and say what is wrong while changing it is cheap.

Figma also makes the handover honest. Spacing, colour and type come from defined styles rather than being measured off a picture, so what gets built matches what was approved.

What we build with Figma

Agreeing screens and flows before development begins

Testing a journey with real users on a prototype

Maintaining a component library shared by design and code

Presenting options to stakeholders without building them

Where it fits — and where it does not

Good fit when

Any project where the interface matters to adoption

Multi-screen flows with branching and edge cases

Teams needing one shared source of truth for the interface

Consider something else when

Very small changes to an existing product, where a sketch is enough

Treating a prototype as a specification for behaviour and data rules

Cost of change

When changing your mind is cheap

Roughly what a change costs at each stage. The argument for prototyping is entirely here.

In the flow diagram

Minutes.

In the prototype

An afternoon.

In built software

Days, plus retesting.

After launch

Days, plus retraining and data migration.

How we work with Figma

Flows before screens

The journey mapped first, including the error and empty states that are usually discovered late.

Styles, not one-offs

Colour, type and spacing as defined styles so the design system and the CSS agree.

Prototype the awkward paths

Prototypes cover failure and edge cases, not just the demonstration route.

Handover with tokens

Developers receive values and components, not screenshots to measure.

Our typical Figma setup

Typical Figma stack choices and what we use for each
ConcernWhat we use
DeliverablesFlow map, wireframes, high-fidelity screens, clickable prototype
SystemsShared components and styles rather than detached copies
ResponsiveMobile and desktop layouts designed, not inferred
StatesLoading, empty, error and permission-denied states included
HandoverTokens and specifications developers build directly from

Frequently asked questions

For a few pages, wireframes and a homepage design are usually enough. Prototypes earn their cost on multi-step flows where the sequence itself needs testing.

Yes, and changes are expected. The point of approving a design is that the expensive changes happen before the build, not that nothing changes afterwards.

Yes. The Figma file is yours, and you can take it to any developer.

Topics people search for

Services built with Figma

Tell us what you are trying to build

Describe the problem in plain language and we will tell you what it would take to solve it — the approach, the moving parts and the sensible order to build them in. No obligation either way.

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